Level Up! Adaptive Gaming for Children With Upper Limb Differences

Status: Recruiting
Location: See location...
Intervention Type: Device
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY

The goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoyed in children with an upper limb difference on one side. The main questions it aims to answer are: * Is performance improved while playing video games with the adapter? * Is user satisfaction or enjoyment improved while playing video games with the adapter? Participants will: * Answer questions about their limb difference and other demographics * Be interviewed about their current and past video game playing experiences * Learn how to use the adapter and have their performance with it evaluated * Take the adapter home to use for 1 week, and be asked to record their experiences * Have their performance with the adapter re-evaluated after a week of practice * Be interviewed about their experience with the adapter

Eligibility
Participation Requirements
Sex: All
Minimum Age: 7
Maximum Age: 17
Healthy Volunteers: f
View:

• between the age of 7 and 17 years

• has a unilateral limb difference

• limb difference may be from any cause (congenital difference, traumatic loss, etc.)

• limb difference may be of any level (partial hand, wrist disarticulation, transradial, elbow disarticulation, transhumeral, shoulder disarticulation)

• ability to communicate in English

• cognitive ability to follow instructions

• eligible participants will be included regardless of history of prosthesis use

• lives locally (Winnipeg) or willing and able to travel to Rehabilitation Centre for Children for 2 appointments

Locations
Other Locations
Canada
Rehabilitation Centre for Children
RECRUITING
Winnipeg
Contact Information
Primary
Elizabeth Hammond, PT, PhD
ehammond@rccinc.ca
204-451-5702
Backup
Meghan C Guglich, C.P.(c), MSc.
mguglich@rccinc.ca
204-258-6673
Time Frame
Start Date: 2024-01-01
Estimated Completion Date: 2026-06
Participants
Target number of participants: 20
Treatments
Experimental: with adapter
All participants are in the experimental group baseline speed and accuracy using minecraft videogame will serve as baseline data and each subject will be their own control. participants will be given an adapter to support onehanded game play and an xbox system to use at home for a week. Follow-up data (speed and accuracy of minecraft) will be reevaluated one week later. Qualitative interview data will assist in understanding facilitators and barriers for use. On baseline and reassessment, the QUEST 2.0 and VAS will be administered as the primary outcome measures in addition to secondary outcome measures (speed and accuracy of minecraft).
Related Therapeutic Areas
Sponsors
Collaborators: Rehabilitation Centre for Children, Canada
Leads: University of Manitoba

This content was sourced from clinicaltrials.gov