Effectiveness of Vision Therapy in a Virtual Reality Headset

Who is this study for? Patients 9 years to 35 years old with eye coordination and/or focusing problems
What treatments are being studied? Virtual Eye Rotation Vision Exercises
Status: Recruiting
Location: See all (2) locations...
Intervention Type: Device
Study Type: Interventional
Study Phase: Early Phase 1
SUMMARY

The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.

Eligibility
Participation Requirements
Sex: All
Minimum Age: 9
Maximum Age: 35
Healthy Volunteers: f
View:

• Age 9 years and older

• CISS score ≥ 16

• Best-corrected distance visual acuity of 20/25 or better in each eye

• Random dot stereopsis appreciation of 500 seconds of arc or better

• Parent or subject understands the protocol and is willing to enroll in the study

Locations
United States
New Jersey
OculoMotor Technologies
RECRUITING
Newark
Pennsylvania
The Eye Institute at Salus University
COMPLETED
Philadelphia
Contact Information
Primary
Chang Yaramothu, PhD
cto@omtvr.com
9735585456
Time Frame
Start Date: 2021-10-14
Estimated Completion Date: 2024-09
Participants
Target number of participants: 50
Treatments
Experimental: Active Virtual Reality-Based Vision Therapy
Virtual reality vision therapy where participants will be playing a custom-designed video game to act as a therapeutic intervention on a consumer-available virtual reality headset.
Related Therapeutic Areas
Sponsors
Leads: OculoMotor Technologies
Collaborators: Salus University, New Jersey Institute of Technology

This content was sourced from clinicaltrials.gov