Developing Immersive Gamification Technology System for Rehabilitation Management of Pediatric Patients With Cerebral Palsy and Mobility Limitations (Phase 2 Trial)

Status: Recruiting
Location: See location...
Intervention Type: Other
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY

The proposed research project aims to answer the question Are immersive technology systems effective in the rehabilitation management of pediatric patients with cerebral palsy and with mobility limitations?. The current study is the second of three phases, and it aims to create an immersive gamification technology system for the management of patients with cerebral palsy and with mobility disorders and to determine its clinical effectiveness, safety, and usability among children with mild to moderate cerebral palsy.

Eligibility
Participation Requirements
Sex: All
Minimum Age: 6
Maximum Age: 12
Healthy Volunteers: f
View:

• Aged 6-12 years old

• Able to walk without a mobility device with limited speed, balance, and/or coordination (equivalent to Gross Motor Function Classification System - Expanded and Revised (GMFCS) Level I or II)

• Can handle objects easily and successfully (equivalent to Manual Ability Classification System, MACS, Level I)

• Able to follow one-step instructions during BOTMP

Locations
Other Locations
Philippines
University of the Philippines College of Allied Medical Professions Immersive Technology Laboratory
RECRUITING
Manila
Contact Information
Primary
Maria Eliza R. Aguila, PhD
mraguila1@up.edu.ph
+639178212563
Time Frame
Start Date: 2023-08-02
Estimated Completion Date: 2023-12
Participants
Target number of participants: 30
Treatments
Experimental: Head-mounted display (HMD)
The HMD system uses a commercially available virtual headset, the Oculus/Meta Quest 2, which allows a user to view a virtual environment in 360 degrees and to interact with the environment using hand-tracking technology (i.e., when a user's hand is projected into the virtual world to be used for interactions and gestures).
Experimental: Semi-cave automatic virtual environment (semi-CAVE)
The semi-CAVE system uses projectors and projector screens to provide a 270-degree view of the virtual environment. These projectors are connected to a powerful workstation (desktop computer), which uses HTC Vive trackers and base stations to track user movements and interactions
Related Therapeutic Areas
Sponsors
Leads: Augmented eXperience E-health Laboratory

This content was sourced from clinicaltrials.gov