Effects of Serious Games on Cognitive Function, Balance, and Quality of Life in Children With Cerebral Palsy: a Randomized Controlled Trial

Status: Recruiting
Location: See location...
Intervention Type: Procedure
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY

Children with cerebral palsy (CP) often face challenges with balance, movement, and skills such as memory, problem-solving, and attention. These difficulties can affect not only daily activities but also their quality of life. Rehabilitation usually focuses on physical therapy, but recent research shows that combining movement training with cognitive tasks may be even more effective. What we are studying. This study is focused at whether serious games from the Vana Vital platform-that was specifically designed for rehabilitation-can improve balance, cognition, and quality of life in children with CP. These games are not ordinary video games: they were created to encourage children to move, focus, and solve problems at the same time (dual-tasking). The expected benefits include: * Better trunk control and stability. * Improved memory, attention, and reasoning. * Enhanced participation in daily life and overall well-being. Takeaway. This study is exploring an innovative approach to rehabilitation: using technology and games not only to strengthen the body but also to train the mind. If successful, this method may provide a fun, effective, and family-friendly addition to traditional therapies for children with CP.

Eligibility
Participation Requirements
Sex: All
Minimum Age: 6
Maximum Age: 14
Healthy Volunteers: t
View:

• Diagnosis of cerebral palsy

• Ability to attend the educational institutions

• GMFCS I, II, III

Locations
Other Locations
Ukraine
Elita Rehabilitation Center
RECRUITING
Lviv
Contact Information
Primary
Dr Anna D Kushnir, MD
anna@ic.reha.lviv.ua
+380991813741
Time Frame
Start Date: 2024-11-11
Estimated Completion Date: 2026-01-02
Participants
Target number of participants: 30
Treatments
Experimental: Standard rehabilitation program + serious games
Participants in the experimental groups engage in daily sessions of serious games from the Vana Vital Platform. Each child play for 30 minutes per day over 10 training days.~In addition, participants continue their intensive rehabilitation program.
Active_comparator: Standard rehabilitation program + 30 extra minutes of physical therapy
Participants receive their intensive rehabilitation program, with an additional 30 minutes of physical therapy
Active_comparator: Standard rehabilitation program only
Participants receive their intensive rehabilitation program.
Related Therapeutic Areas
Sponsors
Collaborators: Hasselt University
Leads: Nataliya Hrabarchuk

This content was sourced from clinicaltrials.gov