Use of Virtual and Augmented Reality Devices in Vestibular Physical Therapy for mTBI
Rapidly evolving virtual reality (VR) and augmented reality (AR) technologies are being incorporated by many large-scale industries, and the medical field is no exception. One area that has gained significant attention in recent years is virtual rehabilitation which allows physical therapists to leverage state-of-the-art immersive virtual environments to uniquely address functional deficits in patients who are unresponsive to conventional treatment techniques. Advanced VR and AR technologies are now available in commercially available small-scale, mobile head-mounted displays which can be readily used in outpatient clinic settings and possibly at home. The aim of this study is to determine whether advanced VR- and AR-based physical therapy improves functional status and reduces self-reported symptoms in individuals experiencing vestibular disorders secondary to mild traumatic brain injury (mTBI). Study participants will be randomized into treatment groups: 1) conventional therapy, 2) therapy performed using a large-scale VR system (the Computer Assisted Rehabilitation Environment or CAREN), 3) therapy performed using a mobile AR. Upon completion of treatment, groups will be compared to determine functional outcome improvements with respect to static and dynamic balance as well as reduction of vestibular symptoms.
• Men and women, active duty SMs between 18 and 65 years of age and enrolled in Defense Enrollment Eligibility Reporting System (DEERS)
• History of mTBI based on the Ohio State University Traumatic Brain Injury Identification (OSU TBI-ID)
• Require vestibular physical therapy as determined by a PT
• Normal or corrected vision based on the Snellen Eye Chart of at least 20/40
• Able to consistently follow verbal and written instructions and observe safety precautions
• Able to tolerate up to 60 minutes of physical therapy exercise, with breaks
• Able to ambulate with contact guard assistance or less, and to walk unassisted over ground or on a treadmill for 10 minutes at a time
• Able to tolerate wearing a full body safety harness
• Able to tolerate wearing a head mounted display weighing up to 3 pounds for up to 60 minutes