Spasticity Clinical Trials

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Effect of Virtual Reality Mediated Gamified Rehabilitation Program in Children With Spastic Diplegic Cerebral Palsy

Status: Recruiting
Location: See location...
Intervention Type: Other
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY

This randomized controlled trial aimed to evaluate the effectiveness of a Virtual Reality (VR)-mediated gamified rehabilitation program compared with conventional physical therapy in children with spastic diplegic cerebral palsy. Forty-two children aged 7-15 years with Gross Motor Function Classification System (GMFCS) Levels II and III were recruited from Rafsan Neuro Rehab Center, Peshawar. Participants were randomly allocated into two equal groups. The intervention group received VR-based gamified rehabilitation using Xbox Kinect along with physiotherapy, while the control group received conventional physiotherapy only. Both groups completed 18 treatment sessions over six weeks. Outcome measures included the Timed Up and Go Test (TUG), Pediatric Balance Scale (PBS), Trunk Impairment Scale (TIS), and Gross Motor Function Classification System (GMFCS). The findings demonstrated that VR-mediated rehabilitation significantly improved functional mobility, balance, and trunk control compared with conventional therapy. The study concludes that VR-based rehabilitation is an effective, motivating, and clinically useful intervention for children with spastic diplegic cerebral palsy and may improve rehabilitation outcomes and functional independence.

Eligibility
Participation Requirements
Sex: All
Minimum Age: 7
Maximum Age: 15
Healthy Volunteers: f
View:

• Diagnosed with spastic diplegic cerebral palsy.

• Age between 7-15 years.

• GMFCS Level II or III.

• Male and female participants.

Locations
Other Locations
Pakistan
Ibadat International University
RECRUITING
Islamabad
Contact Information
Primary
Hafsah Arshad, Phd*
hafsah.arshad@uipt.iiui.edu.pk
03315165234
Backup
Tazveena IIUI, MS (paeds)
hafsaharshad@hotmail.com
03139367436
Time Frame
Start Date: 2026-03-03
Estimated Completion Date: 2026-09-30
Participants
Target number of participants: 42
Treatments
Experimental: Virtual Reality Mediated Gamified Rehabilitation Program
Virtual Reality Mediated Gamified Rehabilitation Program using Xbox Kinect combined with conventional physiotherapy.
Active_comparator: Conventional Physiotherapy Program
Conventional Physiotherapy Program
Related Therapeutic Areas
Sponsors
Leads: Ibadat International University, Islamabad

This content was sourced from clinicaltrials.gov