Gyuchang Lee
Changwon, Republic of Korea
Last Updated: 09/26/2026
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Found 43 publications
Fully Immersive Virtual Reality Game-Based Training for an Adolescent with Spastic Diplegic Cerebral Palsy: A Case Report.
Journal: Children (Basel, Switzerland)
Published: July 31, 2022
Effects of Upper-Body Flexibility Exercise on Golf Performance of Amateur Female Golfer: A Case Report.
Journal: The American journal of case reports
Published: June 13, 2022
Knee Muscles Strength Can be Improved by Using an Elastic Band as an Assistive Device for Knee-Ankle Complex.
Journal: Medical science monitor : international medical journal of experimental and clinical research
Published: May 08, 2022
Feasibility of training using full immersion virtual reality video game in young stroke survivor: A case report.
Journal: NeuroRehabilitation
Published: December 28, 2020
Effects of Kinect Video Game Training on Lower Extremity Motor Function, Balance, and Gait in Adolescents with Spastic Diplegia Cerebral Palsy: A Pilot Randomized Controlled Trial.
Journal: Developmental neurorehabilitation
Published: September 28, 2020
The relationship between sitting balance, trunk control and mobility with predictive for current mobility level in survivors of sub-acute stroke.
Journal: PloS one
Published: August 17, 2020
Development of a sit-to-stand assistive device with pressure sensor for elderly and disabled: a feasibility test.
Journal: Physical and engineering sciences in medicine
Published: June 21, 2020
Impaired Cognitive Function is Associated with Motor Function and Activities of Daily Living in Mild to Moderate Alzheimer's Dementia.
Journal: Current Alzheimer research
Published: January 30, 2020
Full-immersion virtual reality: Adverse effects related to static balance.
Journal: Neuroscience letters
Published: November 21, 2019
Last Updated: 09/26/2026