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Comparative Effects of Structured Sport, Play and Active Recreation for Kid Exercise Program and Game-based Training on Motor Proficiency and Social Interaction in Children With Autism Spectrum Disorder
Status: Recruiting
Location: See location...
Intervention Type: Other
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY
This randomized controlled trial (RCT) will compare the effects of the SPARK program versus game-based circuit training on motor skills and social interaction in 22 children with Autism Spectrum Disorder (ASD) aged 5-12 years. Participants will be randomly assigned to either the SPARK group (n=11) or game-based training group (n=11) at a child rehabilitation center over 10 months. Each intervention will be delivered for 12 weeks, three times per week for 30 minutes. Motor proficiency will be measured using the Bruininks-Oseretsky Test (BOT-2), and social interaction using the Autism Social Skills Profile (ASSP). After ethical approval from Riphah International University, Lahore, data will be analyzed using SPSS version 23.
Eligibility
Participation Requirements
Sex: All
Minimum Age: 5
Maximum Age: 12
Healthy Volunteers: f
View:
• ASD is diagnosed by Psychologist.
• Age 5-12 years with ASD .
• Participants having IQ greater than 70 by using Wechsler intelligence scale for children (WISC-4)
Locations
Other Locations
Pakistan
IHC Hospital
RECRUITING
Lahore
Contact Information
Primary
IMRAN AMJAD, PHD
imran.amjad@riphah.edu.pk
9233224390125
Backup
Muhammad ASIF Javed, PHD*
a.javed@riphah.edu.pk
923224209422
Time Frame
Start Date:2025-10-28
Estimated Completion Date:2026-07-02
Participants
Target number of participants:22
Treatments
Experimental: Group A: Structured Sports, Play, and Active Recreation for Kids Exercise program (SPARK)
The SPARK intervention includes 36 sessions (3x/week, 40 min/session). Each session has: 10-min warm-up (scramble activity: prone lying → quadruped → quick stand with bent knees → jumping), 20-min main treatment (heavy fitness: aerobic dance, running, jump ropes for endurance \& strength; skill fitness: basketball, football, kickball), and 10-min cool-down (deep breathing)
Experimental: Group B: Game-Based Training.
Game-based training: 32 sessions (2x/week, 33 min/session). Each session has three 11-minute segments: warm-up (walking on toes/heels, jogging, running between cones), agility (running over 4 hurdles plus cones, rings, ladder), and agility with skill (catching football, zig-zag through rings, throwing at target, stacking cups). Three circuits per session in small groups