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Virtual Reality Verses Conventional Physical Therapy in Parkinson's Disease Patients

Status: Recruiting
Location: See location...
Intervention Type: Behavioral
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY

Parkinson's disease is a long-term neurological condition that affects movement, balance, and daily activities. People with Parkinson's disease often experience symptoms such as slowness of movement, stiffness, tremors, and difficulty with walking and balance. Physical therapy is commonly used to help improve mobility and quality of life in these patients. This study aims to compare virtual reality-based physical therapy with conventional physical therapy in individuals diagnosed with Parkinson's disease. Virtual reality therapy uses interactive computer-based exercises, while conventional physical therapy includes traditional exercises provided by a physiotherapist. Participants will be randomly assigned to one of two groups. One group will receive virtual reality-based physical therapy, and the other group will receive conventional physical therapy. Both groups will follow structured treatment programs over a defined period. Outcomes such as balance, mobility, walking ability, and functional independence will be assessed before and after the intervention. The results of this study may help determine whether virtual reality-based physical therapy is more effective, equally effective, or less effective than conventional physical therapy for improving movement and daily functioning in people with Parkinson's disease.

Eligibility
Participation Requirements
Sex: All
Minimum Age: 45
Maximum Age: 65
Healthy Volunteers: f
View:

• Patients diagnosed with Parkinson's disease. Patients with good cognitive status(MMSE 24 and above) Patients age range from 45- 65 Both male and female population included.

Locations
Other Locations
Pakistan
Shadman Medical Center
RECRUITING
Lahore
Contact Information
Primary
Montiha Azeem, MSPTN
muntahaazeem9@gmail.com
03479717317
Time Frame
Start Date: 2026-01-20
Estimated Completion Date: 2026-03-18
Participants
Target number of participants: 62
Treatments
Experimental: group A Conventional physical therapy
The goal is to target the domains of balance and gait through interactive virtual reality-based tasks that provide real-time feedback and motivational engagement. Equipment will include either immersive or semi-immersive virtual reality systems or balance-platform-based exergames, with motion sensors or inertial measurement units to capture movements. Safety harnesses or gait belts will be used where required. The session will begin with the 5-minute warm-up as the cpt group. Fifteen minutes of virtual reality balance modules will include weight-shifting games, stepping to virtual targets, sensory manipulation with altered virtual environments, and real-time feedback through visual and auditory cues. Difficulty will be progressed by increasing speed, accuracy demands, or reducing time allowances. This will be followed by 10-12 minutes of virtual reality gait and dynamic tasks, such as treadmill walking with augmented environments, step length and cadence targets, and obstacle avoidanc
Experimental: group B Virtual Reality-Based Physical Therapy
The objective is to improve dynamic balance, gait, mobility, and reduce fall risk using evidence-based conventional approaches. Each session will begin with a 5-minute warm-up consisting of marching on the spot, gentle range-of-motion exercises for the lower limbs, trunk rotations, and breathing exercises. Balance training for 15 minutes will include anticipatory control exercises (such as sit-to-stand variations, weight-shifting, and stepping strategies), reactive postural control using gentle multidirectional perturbations and stepping practice, and sensory strategies like tasks on foam or uneven surfaces with eyes closed. Progression will be achieved by narrowing the base of support and adding dual-task activities. Gait training for 10 minutes will include overground walking with a focus on step length, cadence, turns, and obstacle negotiation, combined with cueing strategies such as a metronome or visual tape markers. Strengthening and core exercises for 7-10 minutes will include
Sponsors
Leads: Montiha Azeem

This content was sourced from clinicaltrials.gov