Effect of Virtual Reality Exercise Versus Aerobic Training on Performance and Endurance in Physical Therapy Students

Status: Recruiting
Location: See location...
Intervention Type: Other
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY

Low levels of physical activity and sedentary lifestyle have become a major public health problem contributing to the prevalence of many chronic diseases and reduced life expectancy worldwide, and also increase the risk of heart disease, stroke, hypertension, type 2 diabetes, dementia, depression, excessive weight gain, and breast and colon cancer. Physical activity improves functional health and quality of life. (Iva Sklempe Kokic et al., 2019). In Middle East, Insufficient physical activity and sedentary behavior are key risk factors for obesity and other diseases leading to premature mortality. Regular physical activity can improve self-esteem, cognitive performance, and academic achievement in young people. (Sonia Chaabane et al., 2020). University students, due to the time spent in classes, studying or in front of computers, form part of the population most at risk of adopting sedentary behavior. Different studies have shown that the transition to university studies is usually associated to a decrease in physical activity and an increase in sedentary behavior as a result of lifestyle changes, as well as psychosocial factors. (Cotton et al., 2016). Exercise is often perceived as boring and hard, thereby causing adults and students shy away from physical activity -related behaviors after long days of work and/or school. Instead, individuals are more interested in leisure activities, such as video games, Thus, the combination of video games and engaging in physical activity (e.g., virtual reality -integrated exercise) may trigger their interest and improve their physical activity behavior. (Jiali Qian et al., 2020). So, this trial aim to find if the virtual reality exercise as a new modality will make sedentary physical student more interest to adherent to exercise than conventional aerobic training so makes them more physically active which will enhance their academic performance and endurance.

Eligibility
Participation Requirements
Sex: Female
Minimum Age: 18
Maximum Age: 25
Healthy Volunteers: t
View:

• The subject selection will be according to the following criteria:

• Age between 18 and 25 years.

• Female only will participate in the study.

• Class I obesity, Body mass index is (30.0 to 34.9).

• No diseases/conditions preventing physical activity participation.

Locations
Other Locations
Egypt
Faculty of Physical Therapy
RECRUITING
Cairo
Contact Information
Primary
Neama EL_Sheikh, assistant lecturer
neama.mahmoud2040@yahoo.com
01228164525
Backup
Hany Obeya, assistant professor
01001746517
Time Frame
Start Date: 2024-04-29
Estimated Completion Date: 2024-07-01
Participants
Target number of participants: 60
Treatments
Experimental: Group A (Study group):
The program of treatment will be 3 times a week lasting for 8 weeks. A standardized 5- min warm-up phase will precede each session and 10-min cooling down phase after each session with the actual time of each session is 30 minute. 30 minutes of virtual reality cycling by fully immersive Head-Mounted Display virtual reality (Oculus Quest virtual reality (VR) headset with hand controller).
Active_comparator: Group B (Control group):
The program of treatment will be 3 times a week lasting for 8 weeks. A standardized 5- min warm-up phase will precede each session and 10-min cooling down phase after each session with the actual time of each session is 30 minute. 30 minutes of cycling session by traditional stationary bike.~\- Cycling by traditional stationary bike: Participants will require to continuously pedal using the pulse oximeter for HR monitor. Research personnel monitored participants during the session adjusting pedal-resistance to ensure that the participants stayed within their target HR zone. (Daniel et al., 2020).
Sponsors
Leads: Cairo University

This content was sourced from clinicaltrials.gov