Effect of Immersive Virtual Reality-Based Music Therapy on Cognitive and Motor Skills in Subacute Stroke Patients

Status: Recruiting
Location: See location...
Intervention Type: Behavioral
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY

This clinical trial aims to investigate the effects of immersive virtual reality-based music therapy on cognitive and motor functions in individuals aged 50 to 75 years with subacute stroke (between 2 weeks and 6 months post-stroke). Participants will be randomly assigned to either a control group receiving conventional physiotherapy or an experimental group receiving conventional physiotherapy plus virtual reality-based music therapy. The study will assess cognitive performance, upper extremity motor skills, stroke impact, balance, and spatial neglect before and after a 6-week intervention. All participants will be treated at Istanbul Aydın University VM Medical Park Hospital. The study has been approved by the ethics committee, and written informed consent will be obtained from all participants.

Eligibility
Participation Requirements
Sex: All
Minimum Age: 50
Maximum Age: 75
Healthy Volunteers: f
View:

• Voluntary participation

• Age between 50 and 75 years

• Stroke onset more than 2 weeks and less than 6 months prior

• Diagnosis of unilateral hemiplegic stroke

• Preserved understanding, hearing, and speech abilities sufficient to engage with virtual reality games

Locations
Other Locations
Turkey
Istanbul Aydin University VM Medical Park Hospital
RECRUITING
Istanbul
Contact Information
Primary
Suzan Aydın, Ph.D. (c)
suzanaltnkeser@gmail.com
+90 212 422 44 00
Time Frame
Start Date: 2025-03-22
Estimated Completion Date: 2025-12-20
Participants
Target number of participants: 30
Treatments
Active_comparator: Conventional Physiotherapy and Rehabilitation Group
Participants in the control arm will receive conventional physiotherapy and rehabilitation exercises five days per week for six weeks, with sessions lasting approximately 60 minutes. The program includes:~Strengthening exercises for upper and lower extremities~Resistance training~Aerobic exercises~Basic and assisted parallel bar walking~Skill courses on different surfaces~Balance exercises on stable and unstable surfaces~Static and dynamic balance training~Fine motor skill exercises~Weight transfer exercises aimed at improving postural stability~Exercises will be tailored to individual patient capabilities and performed in various positions including standing, sitting, four-point kneeling, supine, and prone. The difficulty level will be adjusted based on patient performance and functional status.
Experimental: VR-Based Music Therapy Group
Participants in the experimental arm will receive conventional physiotherapy and rehabilitation exercises five days per week for six weeks, each session lasting approximately 60 minutes. In addition to this, they will undergo immersive virtual reality (VR)-based music therapy sessions twice a week for 30 minutes per session over the same six-week period.~The VR therapy is administered under the supervision of a licensed physiotherapist using the Oculus Quest 2 headset. The intervention includes three main components:~Rhythm Exercises: Participants will engage in rhythm training by following clapping patterns streamed from the Brooklyn Music Factory YouTube channel, progressing from levels 1 to 4. During these exercises, participants clap their hands on a table to maintain the rhythm, which aims to improve motor coordination and timing.~PianoVision Application: A virtual piano that utilizes hand-tracking technology to allow participants to play without physical controllers. The pian
Related Therapeutic Areas
Sponsors
Leads: Suzan Aydın

This content was sourced from clinicaltrials.gov