Comparison of the Effects of Balance Exercises and Video Game-Based (Exergame) Exercises in Hemiplegia Rehabilitation

Status: Recruiting
Location: See location...
Intervention Type: Other
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY

Hemiplegia rehabilitation is a long and demanding process, but with the right approach and patience, it is possible to regain lost functions and improve quality of life. Balance plays a critical role in helping stroke survivors regain independence. This randomized controlled study aims to compare the effects of balance exercises and video-based exergame training, in addition to conventional physiotherapy, on lower extremity functionality, balance, gait, daily living activities, quality of life, and fear of falling in patients with hemiplegia following stroke. A minimum of 30 eligible participants will be randomly assigned to two groups: Group 1 (Balance Exercise Group): Conventional physiotherapy plus balance exercises. Group 2 (Exergame Group): Conventional physiotherapy plus video-based exergame sessions using the Nintendo Switch Ring Fit Adventure. Both interventions will be conducted twice a week for four weeks under the supervision of a physiotherapist. Assessments will be performed before and after the intervention using standardized scales.

Eligibility
Participation Requirements
Sex: All
Minimum Age: 25
Maximum Age: 70
Healthy Volunteers: f
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• Aged between 25 and 70 years.

• Have experienced either hemorrhagic or ischemic stroke.

• At least six months have passed since the stroke event.

• Have a Modified Rankin Scale score of 2 or 3.

• Able to stand independently.

• Able to walk at least 10 meters independently or with an assistive device.

• Able to sit and stand up independently.

• Have a Brunnstrom stage of at least 4 in both upper and lower extremities.

• Have a Brunnstrom stage of at least 3 in the hand.

• Have a Mini-Mental State Examination score greater than 24.

• Willing to voluntarily participate in the study.

Locations
Other Locations
Turkey
Halic University
RECRUITING
Istanbul
Contact Information
Primary
Ayşenur Çetinkaya, PhD
aysenurcetinkaya@halic.edu.tr
+905077218827
Time Frame
Start Date: 2025-12-16
Estimated Completion Date: 2026-03-15
Participants
Target number of participants: 30
Treatments
Experimental: Group 1_Balance Exercise Group
Participants in this group will receive conventional physiotherapy combined with balance exercise sessions twice a week for four weeks under the supervision of a physiotherapist.
Experimental: Group 2_Exergame Group
Participants in this group will perform video-based exergame sessions in addition to conventional rehabilitation. The exergame intervention will be conducted using the Nintendo Switch Ring Fit Adventure game. Sessions will take place twice a week for four weeks under the supervision of a physiotherapist.
Sponsors
Leads: Halic University

This content was sourced from clinicaltrials.gov