Comparative Effect of Non Immersive Virtual Reality Based Training (Xbox Kinect) and Kinetic Chain Exercises in Patient With Knee Osteoarthritis.
It is necessary to explore the novel rehabilitation strategies to treat knee osteoarthritis. Although kinetic chain exercises have shown efficacy but there is growing interest in Virtual Reality training using Xbox Kinect because it has the potential to enhance motivation and patient's adherence to Rehabilitation. The aim of this study is to compare the effectiveness of both interventions and provide a valuable insight to optimize the therapeutic strategies for treating knee osteoarthritis.
• Both male \& female
‣ Age 50 or older.
⁃ Body mass index (BMI) between 18.9kg/m2 and 29.9 kg/m2.
⁃ Diagnosed with Grade II knee OA
⁃ Have knee pain \> 4 on NPRS
⁃ Ability to engage in moderate physical activity.