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Comparative Effect of Non Immersive Virtual Reality Based Training (Xbox Kinect) and Kinetic Chain Exercises in Patient With Knee Osteoarthritis.

Status: Recruiting
Location: See location...
Intervention Type: Other, Device
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY

It is necessary to explore the novel rehabilitation strategies to treat knee osteoarthritis. Although kinetic chain exercises have shown efficacy but there is growing interest in Virtual Reality training using Xbox Kinect because it has the potential to enhance motivation and patient's adherence to Rehabilitation. The aim of this study is to compare the effectiveness of both interventions and provide a valuable insight to optimize the therapeutic strategies for treating knee osteoarthritis.

Eligibility
Participation Requirements
Sex: All
Minimum Age: 50
Healthy Volunteers: f
View:

• Both male \& female

‣ Age 50 or older.

⁃ Body mass index (BMI) between 18.9kg/m2 and 29.9 kg/m2.

⁃ Diagnosed with Grade II knee OA

⁃ Have knee pain \> 4 on NPRS

⁃ Ability to engage in moderate physical activity.

Locations
Other Locations
Pakistan
IIMCT Railway General Hospital
RECRUITING
Rawalpindi
Contact Information
Primary
Imran Amjad, PhD
imran.amjad@riphah.edu.pk
033324390125
Backup
Imran Amjad, PhD
imran.amjad@riphah.edu.pk
051_5481826
Time Frame
Start Date: 2023-11-16
Estimated Completion Date: 2024-09-30
Participants
Target number of participants: 46
Treatments
Experimental: Non immersive virtual reality (Xbox kinetic)
* Track and field.~* Skiing.~* Dance Central.~* Kinect sports.
Active_comparator: Kinetic Chain Exercises
Closed chain:~Terminal Knee Extension.~* Semi squat.~* Forward step up and down.~Open chain:~* SLR in lying.~* Knee extension in sitting.
Related Therapeutic Areas
Sponsors
Leads: Riphah International University

This content was sourced from clinicaltrials.gov